You take the role of Drek, a knight who wakes up in a dungeon without his memory. To further aggravate the situation, you are immediately assaulted by a high-tech trooper who blames you for the death of his unit. Although your surroundings are strange and you don't fully comprehend the stakes of what you are tied to, there is a vague familiarity of the situation that worries you. What terrors lie in the minds of men?
"Welcome to Minduul, a land long forsaken by its gods. A vast trove full of magicks unlike any ever encountered. A rich home for the fresh races that are born into it, and a cursed stage for the elder races to play out their final moments of life."
The world for Diver Down is set in Minduul, a rich pure fantasy setting. It is very much a medieval environment with castles and armies but there are technologies (specifically magic-based) that are unfamiliar to us. Minduul is a land far from the dark ages, but with magic as such a driving force of life the physical sciences were never as developed. There are two known continents and the story takes place in the Southern Region. The Kindred Wars rip across the entire continent providing a great backdrop to (not focus of) the main story.
While there are stories of old gods and the Blessed races who lived under them, today's world is much more mundane. The new 'common' races are the humans, elves, and yithpin. Yithpin are considered true elves and are much shorter and thinner than humans. They are very social amongst their kind but sometimes look down on the elves. Elves are only slightly shorter and thinner than humans and can easily pass for them. There are not many other large differences between the races as many cultures exist between them, whether shared or not.
Magic is part of the very essence of the world - it breeds through life. All races have in them the inherent ability to manipulate the various energies of Minduul, but only those who practice at it can use this skill. The humans can harness the basic energy of life and the world; the elves can manipulate nature and animals; the yithpin rather focus in clans of the elements, having an innate connection with the forces of the land.
These skills are very much a subjective art. It is not known exactly what can and can't be done. Manipulation is often a practice of trial and error. The discoveries of the arcane sciences are some of the most complex fields of knowledge that exist.
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